$9.5K/mo
2 yrs in · $120K in 24 hours at launch → $9K–$10K MRR
What's the product
F Floga logo
Floga
Health & Fitness
A mobile app for yoga teachers and practitioners to build personalized sequences and practice mindfully, with guided videos and intelligent pose suggestions.
Launch revenue $120K (in 24 hours)
Active users ~4,000 (paid + free)
Early adopters 500–600 (lifetime deal buyers)
Current MRR $9K–$10K/mo (recurring subscriptions)
The founder
Umberto Mezzadra
Umberto Mezzadra, a Founder of Floga

Umberto studied economics and had a brief stint in corporate before raising seed funding for a startup that failed in 2012. He then left tech entirely—became a ski instructor, worked as a fashion photographer—before returning to startups in 2016 as an advertising and growth strategist. In 2020, during COVID, he and his girlfriend launched Play Pause Be, a physical yoga product brand that made $200K in its first month on Kickstarter. A year and a half ago, he sketched the concept for Floga, his first mobile app, despite having zero mobile app experience.

The playbook

6 steps, in the order they took them
1 2020–2023

$200K Kickstarter → yoga app idea

Umberto and his girlfriend launched Play Pause Be, a physical yoga product (decks of cards for building sequences), on Kickstarter and made $200K in the first month. The brand was about mindful, screen-free practice. A year and a half ago, he wondered: what if we took everything from the physical business and brought it forward with technology—without losing the mindful core? One evening he sketched the app concept, found a developer a few months later, and started building.

  • Look at your existing physical or service business and ask: could this be a digital product without losing its core value?
  • Sketch the concept in one sitting—don't overthink it—then find a technical partner if you're not a developer.
  • Lean on what you've already validated (Umberto had proven demand for yoga sequencing tools).
Result A clear product vision and a developer ready to build it.
2 Before building

Validated with 5–10 unbiased customer calls

Before writing any code, Umberto talked to 5–10 people in his target market (some existing physical product customers) about the problem he was solving. He never told them why he was asking—he wanted unbiased, honest reactions. He used the principles from *The Mom Test* to avoid leading them. This confirmed the idea was worth building and shaped the minimum launchable product (MLP): the smallest set of features that would convince people to pay for lifetime access.

  • Talk to 5–10 people in your target market about the problem, but never reveal you're building a solution—just listen.
  • Read *The Mom Test* to learn how to extract real, unbiased feedback.
  • Define your MLP: the minimum stage where the product conveys enough value for early adopters to pay.
Result Validated the idea and defined the feature set needed to launch with a lifetime deal.
3 Pre-launch (5–7 weeks before launch day)

Built content buffer before any promotion

Before Umberto started any lead generation or nurturing, he created a full buffer of content: email sequences, landing pages, graphics, and a YouTube video walking through every feature in the app. He recorded a demo showing exactly what worked, what was missing, and what he planned to build. He also wrote blog posts from the most important emails. The key: put yourself in the user's shoes—explain things simply and clearly, even if they're obvious to you. This built trust and educated the audience so they could make a purchase decision without hesitation.

  • Create a content buffer *before* you start promoting: emails, landing pages, demo videos, graphics.
  • Record a full walkthrough video showing what's live, what's not, and the roadmap—be completely transparent.
  • Repurpose your best emails into blog posts or social content to extend their reach.
  • Explain the obvious—what's clear to you as the builder is often confusing to the user.
Result A full launch machine ready to go, with no scrambling on launch day.
4 May 2025 (launch day: May 5, 2:00 PM)

5-week email sequence → $120K in 24 hours

The unlock

Umberto ran a 5-week pre-launch email sequence to warm up his existing audience (from the physical product). Week 1: storytelling, no reveal, just building curiosity. Week 2: more storytelling, a hint of something new (a red curtain image), creating confusion—is it another physical product? Week 3: unveiled the app, linked to the demo video, explained the vision. Final week: explained the lifetime deal mechanics (limited spots, limited time, no refunds) and never showed the price until launch day—so people evaluated the product on features and vision, not price. On May 5 at 2 PM, he sent the launch email with 3 pricing tiers ($109, $199, $349) and a 5–7 day deadline. By end of day: $117K. By 24 hours: $120K. 500–600 early adopters bought in.

  • Run a 4–6 week email warm-up: start with storytelling, build curiosity, reveal in stages.
  • Never show the price before launch day—let people fall in love with the product first.
  • Offer 3 pricing tiers: a low entry point, a mid-tier, and a premium 'full vision' tier (the mid and low tiers help sell the high one).
  • Set a hard deadline (5–7 days max) and limit the number of spots to kill procrastination.
  • Be transparent: show what's live, what's not, and say 'no refunds—if you want to try it, wait for subscriptions.'
Result $120K in 24 hours, 500–600 committed early adopters who became a feedback engine.
5 Months 0–6 after launch

Early adopters → product roadmap + Telegram group

The 500–600 lifetime deal buyers weren't just revenue—they became Umberto's product team. Because they'd paid upfront, they were invested in making the app great. They reported bugs, sent detailed feedback, and suggested features. Umberto created a Telegram group with all of them, and many of the features he built in the following months came directly from their input. Monthly subscribers might churn silently or leave a bad review; lifetime buyers have commitment, not optionality—they want the app to succeed.

  • Treat lifetime deal buyers as co-creators, not just customers—they're invested in your success.
  • Create a private community (Telegram, Slack, Discord) for early adopters to give feedback and feel ownership.
  • Build your roadmap from their suggestions—they'll tell you what's missing and what's working.
Result A roadmap shaped by real users, plus a loyal community that spread the word.
6 After the lifetime deal closed

Launched subscriptions → $9K–$10K MRR

After the 5–7 day lifetime deal window closed, Umberto opened up monthly, quarterly (web-only), and yearly subscription plans. The app now has ~4,000 active users (paid + free) and generates $9K–$10K MRR. The lifetime deal didn't cannibalize subscriptions—it created a foundation of committed users and cash to reinvest. Many people hate subscriptions and will pay 3–5x more for lifetime access, so the LTD captured a segment that wouldn't have converted otherwise.

  • After the LTD closes, launch your recurring subscription tiers—the two models can coexist.
  • Recognize that lifetime buyers are a different segment (subscription-averse, higher willingness to pay upfront).
  • Use the LTD cash to fund development and marketing for the subscription business.
Result $9K–$10K MRR from recurring subscriptions, plus the $120K upfront to fuel growth.